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🎨 Computer Graphics (CG)

Scan Conversion, Bresenham Line & Circle, 2D/3D Transformations, Viewing & Clipping.

Unit 1: Raster Scan, DDA & Bresenham →
Unit 2: 2D & 3D Transformations →
Unit 3: Sutherland-Hodgman & Clipping →
Unit 4: Hidden Surface Elimination →

🧠 Machine Learning (ML / MLT)

Supervised/Unsupervised Learning, Regression, Decision Trees, SVM, Neural Nets & Clustering.

Unit 1: Linear & Logistic Regression →
Unit 2: Decision Trees & Support Vector (SVM) →
Unit 3: K-Means & Dimensionality Reduction →
Unit 4: Neural Networks & Gradient Descent →

🤖 Artificial Intelligence (AI)

Search Algorithms, First Order Logic, Probabilistic Reasoning, Expert Systems & Robotics.

Unit 1: Propositional Logic & Connectives →
Unit 2: Probabilistic Reasoning & Uncertainty →
Unit 3: State Space Search & Heuristics →
Unit 4: First Order Predicate Logic (FOL) →

🗄️ Database Management (DBMS)

ER-Modeling, Relational Algebra, SQL Queries, Normalization (1NF-BCNF) and ACID Transactions.

Unit 1: ER Model, Entities & Attributes →
Unit 2: Functional Dependencies & 1NF to BCNF →
Unit 3: ACID Properties & Concurrency Control →
Unit 4: Relational Algebra & Complex SQL Joins →

🌲 Data Structures & Algorithms

Arrays, Linked Lists, Stacks, Queues, Binary Trees, Graphs, Sorting & Asymptotic Analysis.

Unit 1: Arrays, Matrices & Recursion →
Unit 2: Stacks, Queues & Infix-to-Postfix →
Unit 3: Binary Trees, BST & AVL Rotations →
Unit 4: Graphs (BFS, DFS, Dijkstra, MST) →

⚡ Operating Systems

Process Scheduling, Deadlocks, Synchronization, Virtual Memory, Paging and Disk Management.

Unit 1: Process States, PCB & Multi-Threading →
Unit 2: CPU Scheduling (FCFS, SJF, RR) →
Unit 3: Deadlocks, Semaphores & Banker's Algo →
Unit 4: Virtual Memory, Paging & Disk Scheduling →

🌐 Computer Networks

OSI & TCP/IP Models, Error Detection, IPv4 Subnetting, Routing Protocols and TCP Handshake.

Unit 1: OSI vs TCP/IP Protocol Architectures →
Unit 2: Data Link Layer, Framing & Sliding Window →
Unit 3: IPv4 Addressing, Subnetting & Routing →
Unit 4: Transport Layer (TCP 3-Way Handshake) →

⚙️ Design of Algorithms (DAA)

Asymptotic Notations, Divide & Conquer, Dynamic Programming, Greedy Approach & Backtracking.

Unit 1: Time Complexity, Master's Theorem →
Unit 2: 0/1 Knapsack & Dynamic Programming →
Unit 3: Greedy Methods & Graph Algorithms →
Viewing All Lectures

LOCALLY WEIGHTED REGRESSION

  • The phrase "locally weighted regression" is called local because the function is approximated based only on data near the query point, weighted because the contribution of each training example is weighted by its distance from the query point, and regression because this is the term used widely in the statistical learning community for the problem of approximating real-valued functions.
  • Given a new query instance xq, the general approach in locally weighted regression is to construct an approximation 𝑓̂ that fits the training examples in the neighborhood surrounding xq. This approximation is then used to calculate the value 𝑓̂(xq), which is output as the estimated target value for the query instance. 

Locally Weighted Linear Regression

  • Consider locally weighted regression in which the target function f is approximated near xq using a linear function of the form

Where, a
i(x) denotes the value of the ith attribute of the instance x
  • Derived methods are used to choose weights that minimize the squared error summed over the set D of training examples using gradient descent

Which led us to the gradient descent training rule


Where, η is a constant learning rate

  • Need to modify this procedure to derive a local approximation rather than a global one. The simple way is to redefine the error criterion E to emphasize fitting the local training examples. Three possible criteria are given below.
1. Minimize the squared error over just the k nearest neighbors:


2. Minimize the squared error over the entire set D of training examples, while weighting the error of each training example by some decreasing function K of its distance from xq :


3. Combine 1 and 2:

If we choose criterion three and re-derive the gradient descent rule, we obtain the following training rule
The differences between this new rule and the rule given by Equation (3) are that the contribution of instance x to the weight update is now multiplied by the distance penalty K(d(xq, x)), and that the error is summed over only the k nearest training examples.


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