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Transport Layer Protocols

Transport Control Protocol (UDP):
  • TCP stands for Transmission Control Protocol.
  • It provides full transport layer services to applications.
  • It is a connection-oriented protocol means the connection established between both the ends of the transmission. For creating the connection, TCP generates a virtual circuit between sender and receiver for the duration of a transmission.

Features Of TCP protocol

  • Stream data transfer: TCP protocol transfers the data in the form of contiguous stream of bytes. TCP group the bytes in the form of TCP segments and then passed it to the IP layer for transmission to the destination. TCP itself segments the data and forward to the IP.
  • Reliability: TCP assigns a sequence number to each byte transmitted and expects a positive acknowledgement from the receiving TCP. If ACK is not received within a timeout interval, then the data is retransmitted to the destination.
    The receiving TCP uses the sequence number to reassemble the segments if they arrive out of order or to eliminate the duplicate segments.
  • Flow Control: When receiving TCP sends an acknowledgement back to the sender indicating the number the bytes it can receive without overflowing its internal buffer. The number of bytes is sent in ACK in the form of the highest sequence number that it can receive without any problem. This mechanism is also referred to as a window mechanism.
  • Multiplexing: Multiplexing is a process of accepting the data from different applications and forwarding to the different applications on different computers. At the receiving end, the data is forwarded to the correct application. This process is known as demultiplexing. TCP transmits the packet to the correct application by using the logical channels known as ports.
  • Logical Connections: The combination of sockets, sequence numbers, and window sizes, is called a logical connection. Each connection is identified by the pair of sockets used by sending and receiving processes.
  • Full Duplex: TCP provides Full Duplex service, i.e., the data flow in both the directions at the same time. To achieve Full Duplex service, each TCP should have sending and receiving buffers so that the segments can flow in both the directions. TCP is a connection-oriented protocol. Suppose the process A wants to send and receive the data from process B. The following steps occur:
    • Establish a connection between two TCPs.
    • Data is exchanged in both the directions.
    • The Connection is terminated.

TCP Segment Format

Transport Layer protocols

Where,

  • Source port address: It is used to define the address of the application program in a source computer. It is a 16-bit field.
  • Destination port address: It is used to define the address of the application program in a destination computer. It is a 16-bit field.
  • Sequence number: A stream of data is divided into two or more TCP segments. The 32-bit sequence number field represents the position of the data in an original data stream.
  • Acknowledgement number: A 32-field acknowledgement number acknowledge the data from other communicating devices. If ACK field is set to 1, then it specifies the sequence number that the receiver is expecting to receive.
  • Header Length (HLEN): It specifies the size of the TCP header in 32-bit words. The minimum size of the header is 5 words, and the maximum size of the header is 15 words. Therefore, the maximum size of the TCP header is 60 bytes, and the minimum size of the TCP header is 20 bytes.
  • Reserved: It is a six-bit field which is reserved for future use.
  • Control bits: Each bit of a control field functions individually and independently. A control bit defines the use of a segment or serves as a validity check for other fields.

There are total six types of flags in control field:

  • URG: The URG field indicates that the data in a segment is urgent.
  • ACK: When ACK field is set, then it validates the acknowledgement number.
  • PSH: The PSH field is used to inform the sender that higher throughput is needed so if possible, data must be pushed with higher throughput.
  • RST: The reset bit is used to reset the TCP connection when there is any confusion occurs in the sequence numbers.
  • SYN: The SYN field is used to synchronize the sequence numbers in three types of segments: connection request, connection confirmation ( with the ACK bit set ), and confirmation acknowledgement.
  • FIN: The FIN field is used to inform the receiving TCP module that the sender has finished sending data. It is used in connection termination in three types of segments: termination request, termination confirmation, and acknowledgement of termination confirmation.
    • Window Size: The window is a 16-bit field that defines the size of the window.
    • Checksum: The checksum is a 16-bit field used in error detection.
    • Urgent pointer: If URG flag is set to 1, then this 16-bit field is an offset from the sequence number indicating that it is a last urgent data byte.
    • Options and padding: It defines the optional fields that convey the additional information to the receiver.


User Datagram Protocol (UDP):

User Datagram Protocol (UDP) is a Transport Layer protocol. UDP is a part of Internet Protocol suite, referred as UDP/IP suite. Unlike TCP, it is unreliable and connectionless protocol. So, there is no need to establish connection prior to data transfer. 

  • UDP stands for User Datagram Protocol.
  • UDP is a simple protocol and it provides nonsequenced transport functionality.
  • UDP is a connectionless protocol.
  • This type of protocol is used when reliability and security are less important than speed and size.
  • UDP is an end-to-end transport level protocol that adds transport-level addresses, checksum error control, and length information to the data from the upper layer.
  • The packet produced by the UDP protocol is known as a user datagram.

Though Transmission Control Protocol (TCP) is the dominant transport layer protocol used with most of Internet services; provides assured delivery, reliability and much more but all these services cost us with additional overhead and latency. Here, UDP comes into picture. For the realtime services like computer gaming, voice or video communication, live conferences; we need UDP. Since high performance is needed, UDP permits packets to be dropped instead of processing delayed packets. There is no error checking in UDP, so it also save bandwidth. 
User Datagram Protocol (UDP) is more efficient in terms of both latency and bandwidth.

Features of UDP protocol

The following are the features of the UDP protocol:

  • Transport layer protocol

UDP is the simplest transport layer communication protocol. It contains a minimum amount of communication mechanisms. It is considered an unreliable protocol, and it is based on best-effort delivery services. UDP provides no acknowledgment mechanism, which means that the receiver does not send the acknowledgment for the received packet, and the sender also does not wait for the acknowledgment for the packet that it has sent.

  • Connectionless: The UDP is a connectionless protocol as it does not create a virtual path to transfer the data. It does not use the virtual path, so packets are sent in different paths between the sender and the receiver, which leads to the loss of packets or received out of order.
  • Ordered delivery of data is not guaranteed: In the case of UDP, the datagrams are sent in some order will be received in the same order is not guaranteed as the datagrams are not numbered.
  • Ports: The UDP protocol uses different port numbers so that the data can be sent to the correct destination. The port numbers are defined between 0 and 1023.
  • Faster transmission: UDP enables faster transmission as it is a connectionless protocol, i.e., no virtual path is required to transfer the data. But there is a chance that the individual packet is lost, which affects the transmission quality. On the other hand, if the packet is lost in TCP connection, that packet will be resent, so it guarantees the delivery of the data packets.
  • Acknowledgment mechanism: The UDP does have any acknowledgment mechanism, i.e., there is no handshaking between the UDP sender and UDP receiver. If the message is sent in TCP, then the receiver acknowledges that I am ready, then the sender sends the data. In the case of TCP, the handshaking occurs between the sender and the receiver, whereas in UDP, there is no handshaking between the sender and the receiver.
  • Segments are handled independently: Each UDP segment is handled individually of others as each segment takes different path to reach the destination. The UDP segments can be lost or delivered out of order to reach the destination as there is no connection setup between the sender and the receiver.
  • Stateless: It is a stateless protocol that means that the sender does not get the acknowledgement for the packet which has been sent. 

UDP Header Format

UDP Protocol
In UDP, the header size is 8 bytes, and the packet size is upto 65,535 bytes. But this packet size is not possible as the data needs to be encapsulated in the IP datagram, and an IP packet, the header size can be 20 bytes; therefore, the maximum of UDP would be 65,535 minus 20. The size of the data that the UDP packet can carry would be 65,535 minus 28 as 8 bytes for the header of the UDP packet and 20 bytes for IP header.

The UDP header contains four fields:

  • Source port number: It is 16-bit information that identifies which port is going t send the packet.
  • Destination port number: It identifies which port is going to accept the information. It is 16-bit information which is used to identify application-level service on the destination machine.
  • Length: It is 16-bit field that specifies the entire length of the UDP packet that includes the header also. The minimum value would be 8-byte as the size of the header is 8 bytes.
  • Checksum: It is a 16-bits field, and it is an optional field. This checksum field checks whether the information is accurate or not as there is the possibility that the information can be corrupted while transmission. It is an optional field, which means that it depends upon the application, whether it wants to write the checksum or not. If it does not want to write the checksum, then all the 16 bits are zero; otherwise, it writes the checksum. In UDP, the checksum field is applied to the entire packet, i.e., header as well as data part whereas, in IP, the checksum field is applied to only the header field.

Concept of Queuing in UDP protocol

UDP Protocol

In UDP protocol, numbers are used to distinguish the different processes on a server and client. We know that UDP provides a process to process communication. The client generates the processes that need services while the server generates the processes that provide services. The queues are available for both the processes, i.e., two queues for each process. The first queue is the incoming queue that receives the messages, and the second one is the outgoing queue that sends the messages. The queue functions when the process is running. If the process is terminated then the queue will also get destroyed.

UDP handles the sending and receiving of the UDP packets with the help of the following components:

  • Input queue: The UDP packets uses a set of queues for each process.
  • Input module: This module takes the user datagram from the IP, and then it finds the information from the control block table of the same port. If it finds the entry in the control block table with the same port as the user datagram, it enqueues the data.
  • Control Block Module: It manages the control block table.
  • Control Block Table: The control block table contains the entry of open ports.
  • Output module: The output module creates and sends the user datagram.

Several processes want to use the services of UDP. The UDP multiplexes and demultiplexes the processes so that the multiple processes can run on a single host.

Limitations

  • It provides an unreliable connection delivery service. It does not provide any services of IP except that it provides process-to-process communication.
  • The UDP message can be lost, delayed, duplicated, or can be out of order.
  • It does not provide a reliable transport delivery service. It does not provide any acknowledgment or flow control mechanism. However, it does provide error control to some extent.

Advantages

  • It produces a minimal number of overheads.

Disadvantages of UDP protocol

  • UDP provides basic functions needed for the end-to-end delivery of a transmission.
  • It does not provide any sequencing or reordering functions and does not specify the damaged packet when reporting an error.
  • UDP can discover that an error has occurred, but it does not specify which packet has been lost as it does not contain an ID or sequencing number of a particular data segment.

Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) both are protocols of the Transport Layer. TCP is a connection-oriented protocol where as UDP is a part of the Internet Protocol suite, referred to as the UDP/IP suite. Unlike TCP, it is an unreliable and connectionless protocol.

Transmission Control Protocol (TCP)

TCP (Transmission Control Protocol) is one of the main protocols of the Internet protocol suite. It lies between the Application and Network Layers which are used in providing reliable delivery services. It is a connection-oriented protocol for communications that helps in the exchange of messages between different devices over a network. The Internet Protocol (IP), which establishes the technique for sending data packets between computers, works with TCP. 

Transmission Control Protocol

Transmission Control Protocol

Features of TCP

  • TCP keeps track of the segments being transmitted or received by assigning numbers to every single one of them.
  • Flow control limits the rate at which a sender transfers data. This is done to ensure reliable delivery.
  • TCP implements an error control mechanism for reliable data transfer.
  • TCP takes into account the level of congestion in the network.

Advantages of TCP

  • It is reliable for maintaining a connection between Sender and Receiver.
  • It is responsible for sending data in a particular sequence.
  • Its operations are not dependent on OS.
  • It allows and supports many routing protocols.
  • It can reduce the speed of data based on the speed of the receiver.

Disadvantages of TCP

  • It is slower than UDP and it takes more bandwidth.
  • Slower upon starting of transfer of a file.
  • Not suitable for LAN and PAN Networks.
  • It does not have a multicast or broadcast category.
  • It does not load the whole page if a single data of the page is missing.

User Datagram Protocol (UDP)

User Datagram Protocol (UDP) is a Transport Layer protocol. UDP is a part of the Internet Protocol suite, referred to as the UDP/IP suite. Unlike TCP, it is an unreliable and connectionless protocol. So, there is no need to establish a connection before data transfer. The UDP helps to establish low-latency and loss-tolerating connections establish over the network. The UDP enables process-to-process communication.

User Datagram Protocol

User Datagram Protocol

Features of UDP

  • Used for simple request-response communication when the size of data is less and hence there is lesser concern about flow and error control.
  • It is a suitable protocol for multicasting as UDP supports packet switching.
  • UDP is used for some routing update protocols like RIP(Routing Information Protocol).
  • Normally used for real-time applications which can not tolerate uneven delays between sections of a received message.

Advantages of UDP

  • It does not require any connection for sending or receiving data.
  • Broadcast and Multicast are available in UDP.
  • UDP can operate on a large range of networks.
  • UDP has live and real-time data.
  • UDP can deliver data if all the components of the data are not complete.

Disadvantages of UDP

  • We can not have any way to acknowledge the successful transfer of data.
  • UDP cannot have the mechanism to track the sequence of data.
  • UDP is connectionless, and due to this, it is unreliable to transfer data.
  • In case of a Collision, UDP packets are dropped by Routers in comparison to TCP.
  • UDP can drop packets in case of detection of errors.

Which Protocol is Better: TCP or UDP?

The answer to this question is difficult because it totally depends on what work we are doing and what type of data is being delivered. UDP is better in the case of online gaming as it allows us to work lag-free. TCP is better if we are transferring data like photos, videos, etc. because it ensures that data must be correct has to be sent.

In general, both TCP and UDP are useful in the context of the work assigned by us. Both have advantages upon the works we are performing, that’s why it is difficult to say, which one is better.

Difference Between TCP and UDP

Difference Between TCP and UDP

Where TCP is Used?

  • Sending Emails
  • Transferring Files
  • Web Browsing

Where UDP is Used?

  • Gaming
  • Video Streaming
  • Online Video Chats

Differences between TCP and UDP

The main differences between TCP (Transmission Control Protocol) and UDP (User Datagram Protocol) are:

Basis        Transmission Control Protocol (TCP)       User Datagram Protocol (UDP)
Type of Service

TCP is a connection-oriented protocol. Connection 

orientation means that the communicating devices should establish a connection before transmitting data and should close the connection after transmitting the data.

UDP is the Datagram-oriented protocol. This is because 

there is no overhead for opening a connection, maintaining a connection, or terminating a connection. UDP is efficient for broadcast and multicast types of network transmission.

ReliabilityTCP is reliable as it guarantees the delivery of data to the destination router.The delivery of data to the destination cannot be guaranteed in UDP.
Error checking mechanism                                 

TCP provides extensive error-checking mechanisms. 

It is because it provides flow control and acknowledgment of data.

UDP has only the basic error-checking mechanism using checksums.
AcknowledgmentAn acknowledgment segment is present.No acknowledgment segment.
Sequence

Sequencing of data is a feature of Transmission Control 

Protocol (TCP). this means that packets arrive in order at the receiver.

There is no sequencing of data in UDP. If the order is required, it has to be managed by the application layer.
SpeedTCP is comparatively slower than UDP.UDP is faster, simpler, and more efficient than TCP.
RetransmissionRetransmission of lost packets is possible in TCP, but not in UDP.There is no retransmission of lost packets in the User Datagram Protocol (UDP).
Header LengthTCP has a (20-60) bytes variable length header.UDP has an 8 bytes fixed-length header.
WeightTCP is heavy-weight.UDP is lightweight.
Handshaking TechniquesUses handshakes such as SYN, ACK, SYN-ACKIt’s a connectionless protocol i.e. No handshake
BroadcastingTCP doesn’t support Broadcasting.UDP supports Broadcasting.
ProtocolsTCP is used by HTTP, HTTPs, FTP, SMTP and Telnet.UDP is used by DNS, DHCP, TFTP, SNMP, RIP, and VoIP.
Stream TypeThe TCP connection is a byte stream.UDP connection is a message stream.
OverheadLow but higher than UDP.Very low.
ApplicationsThis protocol is primarily utilized in situations when a safe and trustworthy communication procedure is necessary, such as in email, on the web surfing, and in military services.This protocol is used in situations where quick communication is necessary but where dependability is not a concern, such as VoIP, game streaming, video, and music streaming, etc.

Example: Suppose there are two houses, H1 and H2, and a letter has to be sent from H1 to H2. But there is a river in between those two houses. Now how can we send the letter? 
Solution 1: Make a bridge over the river and then it can be delivered. 
Solution 2: Get it delivered by a pigeon. 

  • Consider the first solution as TCP. A connection has to be made (bridge) to get the data (letter) delivered. The data is reliable because it will directly reach another end without loss of data or error.
  • The second solution is UDP. No connection is required for sending the data. The process is fast as compared to TCP, where we need to set up a connection(bridge). But the data is not reliable: we don’t know whether the pigeon will go in the right direction, will drop the letter on the way, or some issue is encountered mid-travel.


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