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Human Computer Interface Unit-3

Unit-III


SCREEN DESIGNING



What screen users want

  • an orderly clean clutter free appearance

  • An obvious indication of what is being shown and what should be done with it.

  • Expected information located where it should be.

  • A clear indication of what relates to what.

  • Plain and simple English

  • A clear indication of when an action can make a permanent change in data


Design goals

  • Reduce visual work

  • Reduce intellectual work

  • Reduce memory work

  • Reduce mentor work

  • Eliminate burdens or instructions.


SCREEN PLANNING AND PURPOSE


Each screen element

  • Every control

  • All text

  • Screen organization

  • All emphasis

  • Each color

  • Every graphic

  • All screen animation

  • All forms offered back


Must

  • Have meaning to screen users

  • Serve a purpose in performing task organizing screen elements


Consistency

  • Provide real world consistency

  • Provide internal consistency

  • Operational and navigational procedures

  • Visual identity or theme

  • Component

  • Organization

  • Presentation

  • Usage

  • Locations

  • Follow the same conventions

  • Deviate only when there is clear benefit to user


ORDERING OF SCREEN DATA & CONTENT


  • Divide information into units that are logical, meaningful and sensible.

  • Organize by interrelationships between data or information.

  • Provide an ordering of screen units of elements depending on priority.

  • Possible ordering schemes include

  • Conventional

  • Sequence of use

  • Frequency of use

  • Function

  • Importance

  • General to specific.

  • Form groups that cover all possibilities.

  • Ensure that information is visible.

  • Ensure that only information relative to task is presented on screen.

  • Organizational scheme is to minimize number of information variables.

  • Upper left starting point

  • Provide an obvious starting point in the screen’s upper left Corner.


SCREEN NAVIGATION AND FLOW


  • Provide an ordering of screen information and elements that:

  • is rhythmic guiding a person’s eye through display

  • Encourages natural movement sequences.

  • Minimizes pointer and eye movement distances.


  • Locate the most important and most frequently used elements or controls at top left.

  • Maintain top to bottom, left to right flow.

  • Assist in navigation through a screen by


  • Aligning elements

  • Grouping elements

  • Use of line borders

  • Through focus and emphasis, sequentially, direct attention to items that are

  • Critical

  • Important

  • Secondary

  • Peripheral

  • Tab through window in logical order of displayed information.

  • locate command button at the end of the tabbing order sequence,

  • When groups of related information must be broken and displayed on separate screens, provide breaks at logical or natural points in the information flow.

  • In establishing eye movement through a screen, also consider that the eye trends to move sequentially, for example–

  • From dark areas to light areas

  • From big objects to little objects

  • From unusual shapes to common shapes.

  • From highly saturated colors to unsaturated colors.


  • These techniques can be initially used to focus a person’s attention.


  • Maintain top to bottom, left to right through the screen. This top to bottom orientation is Recommended for information entry for the following reasons–


  • Eye movements between items will be shorter.

  • Control movements between items will be shorter.

  • Groupings are more obvious perceptually.

  • When one’s eyes moves away from the screen and then back, it returns to about same place it left, even if it is seeking next item in sequence.

  • Most product style guides recommend a left to right orientation.

  • Our earliest display screens reflected this left to right entry orientation.

  • Top to bottom orientation is also recommended for presenting displays of read only information that must be scanned.





VISUALLY PLEASING COMPOSITION

  • Provide visually pleasing composition with the following qualities–


  • Balance

  • Symmetry

  • Regularity

  • Predictability

  • Sequentiality

  • Economy

  • Unity

  • Proportion

  • Simplicity

  • Groupings


Balance: Create screen balance by providing an equal weight of screen elements, left and right, top and bottom.

Balance Instability


Symmetry: Create symmetry by replicating elements left and right of the screen centerline.


Symmetry Asymmetry

Regularity: Create regularity by using consistently spaced column and row starting points for widgets. Also use elements similar in size shape, color and spacing.


Regularity Irregularity



Predictability: Create predictability by being consistent and following conventional orders or arrangements.

Predictability Spontaneity


Sequentiality: Provide sequentiality by arranging elements to guide the eye through the screen in an obvious, logical, rhythmic, and efficient manner.


Sequentiality Randomness



Economy: Provide economy by using as few styles, display techniques, and colors as possible.

Economy Intricacy


Unity: Create unity by using similar sizes, shapes, or colors for related information. Also by leaving less space between elements of a screen than the space left in the margins.


Unity Fragmentation




Proportion: Create windows and groupings of data or text with aesthetically pleasing proportions.




Square 1:1




Square-root of two 1:1.414



Golden rectangle 1:1.618

Square-root of three 1:1.732



Double square 1:2

Simplicity: Optimize the number of elements on a screen, within the limits of clarity. Minimize the alignment points, especially horizontal and vertical.

Simplicity Complexity

Groupings: GROUPING USING BORDERS

  • Provide functional groupings

  • Create spatial groupings

  • Provide meaningful titles for each grouping

  • Incorporate line borders

  • Do not exceed three-line thickness

  • Create lines consistent in height and length

  • For adjacent groupings with borders wherever possible

  • Use rules and borders sparingly



icon

Title Bar


icons


Menu Bar



Control Control Control



Control Control Control



Button Button Button




Amount of Information


  • Present the proper information for the task

  • Present all the information necessary for performing an action or making a decision on one screen, whenever possible.

  • Restrict screen or window density levels to no more than about 30 percent


Focus & Emphasis: Visually emphasize the

  • Most prominent element

  • Most important elements

  • Central idea or focal point

  • Deemphasize less important elements

  • To ensure that too many screen elements are emphasized

  • Screen clutter

  • Using too many emphasize techniques

  • To provide emphasis use techniques such as: Higher brightness

    • Reverse polarity

    • Larger and distinctive font

    • Underlining

    • Blinking

    • Line rulings

    • Contrasting colors

  • Larger size

  • Positioning

  • Isolation

  • Distinctiveness

  • White space


Provide information Simply & Meaningfully


  • Provide legibility

  • Provide readability

  • Present information in usable form

  • Utilize contrasting display features

  • Create visual lines

  • Be consistent


INFORMATION RETRIEVAL ON WEB


  • The most sought-after web commodity is content.

  • Behavior is often goal driven.

  • Reading is no longer a linear activity.

  • Impatience.

  • Frequent switching of purpose.

  • Web users access site for different reasons: a focused search for a piece of information or an answer less focused for browsing or surf.

  • High tech capabilities, fancy graphics do not compensable for inefficient or poor content.

  • Initial focus on attention

  • Page perusal

  • Scanning guidelines

  • Browsing

  • Browsing guidelines

  • Searching

  • Problems with search facilities

  • Search facility guidelines

  • Express the search

  • Progressive search refinement

  • Launch the search

  • Present meaningful results

  • Provide meaningful headings and subheadings.

  • Provide meaningful titles

  • Concisely write the text.

    • Use bullets/number

    • Array information in tables

  • Presentation

    • Key information in words or phrases

    • Important concepts


STATISTICAL GRAPHICS

  • A statistical graphic is data presented in a graphical format.

  • A well-designed statistical graphic also referred to as chart or graph.

  • Use of statistical graphics

  • Reserve for material that is rich, complex or difficult.

    • Data Presentation

    • emphasize the data

    • Minimize non data elements

    • Minimize redundant data

    • Fill the graph’s available area with data.

    • Show data variation

  • Provide proper context for data interpretation.

  • Scales and shading

    • Place ticks to marks scales on the outside edge of each axis.

    • Employ a linear scale.

    • mark scales at standard or customary intervals

    • Start a numeric scale at zero.

    • Display only a single scale on axis.

    • Provide aids for scale interpretation.

    • Clearly label each axis.

    • Provide scaling consistency

    • Consider duplicate axis for large scale data.

    • Proportion

    • Lines

    • Labeling

    • Title

    • Interpretation of numbers


TYPES OF STATISTICAL GRAPHS

  • curve and line graphs

  • Single graph

  • Four or five maximum

  • Label identification

  • Legend

  • Tightly packed curves

  • Important or critical data

  • Comparing actual and projected data

  • Data differences

  • Surface charts

  • Ordering

  • Coding schemes

  • Labels

  • Scatter plots

  • two dimensions

  • Consistent intervals

  • multiple datasets

  • Significant points

  • Bar graphs

  • consistent orientation

  • Meaningful organization

  • Bar spacing

  • Differentiation

  • Important or critical data

  • Related bar ordering

  • Reference index

  • labeling

  • Segmented or stacked bars.

  • Data category ordering

  • Large segments

  • Coding schemes

  • labeling

  • Flowcharts

  • Order of steps

  • Orientation

  • Coding conventions

  • Arrows

  • Highlighting

  • One decision at each step

  • Consistently order and word all choices

  • Pie chart






TECHNOLOGICAL CONSIDERATION -INTERFACE DESIGN


Graphical systems


  • Screen design must be compatible with the capabilities of the system–

  • system power

  • Screen size

  • Screen resolution

  • Display colors

  • Other display features

  • Screen design must be compatible with the capabilities of the

  • Platform compatibility

  • development and implementation

  • Platform style guide

  • Browser compatibility

Monitor size and resolution Fonts

  • Color

  • Bandwidth

  • Version

  • Other considerations

    • Downloading

    • Currency

    • Page printing

    • Maintainable






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